
Challenge friends and rivals in new multiplayer modes: Warzone, massive 24-player battles. Experience the most dramatic Halo story to date in a 4-player cooperative epic that spans three worlds.
#HALO 5 GUARDIANS FREE#
FREE shipping 49+, Pros ship FREE on 35+. Find release dates, customer reviews, previews, and more. Halo 5 accomplished the first without managing the second, and that's a problem. Buy Halo 5: Guardians by Microsoft at GameStop.
#HALO 5 GUARDIANS SERIES#
The crux of the Halo series has always been its ability to paint universe-defining forces on a religious scale, but still allow us to feel our own place in that story as the hero that is Master Chief. We don't affect Cortana's actions in the slightest, and most of our actual agency can be attributed to just observation. The events of Halo 5 would have unfolded exactly the same whether Spartan Locke and Master Chief were clomping around or not, with the exception of the self-contained covenant storyline. Gamesradar makes the important point that we don't actually do anything in this particularly story. A good #2 needs to propel you forward, but it needs a story of its own as well.īut it goes deeper than that. Halo 2 ended just as incomplete as Halo 5 did, and people found themselves with the same sense of confusion when the credits rolled. If there's one reason people are so disappointed by the ending, it's because we've been here before. It may be the second in a trilogy, but it's no Empire Strikes Back. We find her, we have a somewhat inconclusive confrontation, and the game ends. When they find her, they find her less a helpful AI-assistant and more a power mad God, looking to remake order in the galaxy with the promethean army and its titular Guardians.

We spend most of the game as Spartan Locke, one step behind Master Chief, both of them travelling towards a mysterious signal from Cortana. That's the issue with Halo 5: little is started, and nothing is concluded. You've got to tell a self-contained narrative while also clearly linking yourself to the stories that come before and after. And the second story is the trickiest in any trilogy: you get neither to introduce people to a new world, nor conclude an epic story.

Halos 4, 5 and 6 constitute a trilogy: 343 has been pretty explicit about that. But the ending is what's irked people the most, or, rather, the lack of one. The characters are thin, and the larger arcs start to swing into the endlessly complicated lore that the series has struggled with for years.

We were promised a major rivalry between Master Chief and Spartan Locke, but the various faceoffs we saw in marketing materials never really occur. The actual narrative is a different story. On one hand, it hits its marks: we've got some giant, pseudo-mythic sci-fi set pieces, and we've got some open battlefields stacked with tactical challenges. Halo 5 has been out for almost a week now, and while the multiplayer has been earning pretty universal praise for the new "Warzone" mode, the campaign has been a little more divisive.
